:::::::::::::::
This week for character design I'm going to be working on Vahko, a hot-headed Hawaiian anarchist. From the concept art I have developed a low poly of about 8k as a base mesh. From there I am now trying to figure a good facial structure for a stylized look. I real yet cartoony feel, like this reference from Brink.
:::::::::::::::
This week for character design I'm going to be working on Vahko, a hot-headed Hawaiian anarchist. From the concept art I have developed a low poly of about 8k as a base mesh. From there I am now trying to figure a good facial structure for a stylized look. I real yet cartoony feel, like this reference from Brink.
:::::::::::::::