Published Games:
Ghost Manor @ Modal VR
Tether-less VR application for arcade style installations. Worked on character and environment assets, animations, design, and game play scripting.
Mythic Combat @ Modal VR |
Project Zenith @ Modal VR |
Tether-less VR for arena-style game play. Range up to a football field's area of game space for players to run around. Worked on 3d art, design, and prototyping for new VR platform.
|
Arcade style Tether-less VR. Shoot bugs in this room scale, fast paced, arcade action game. Worked on 3d assets, animations, and level design.
|
truTV Impractical Jokers @ TVGla
An Augmented Reality app that uses computer vision to map and record face masks and props on your camera! Add stickers to your pictures and videos to share with friends. Currently on the Play store and iTunes store.
Max Axe @ Naked Sky EntertainmentA Mobile Infinite Runner game for android and ios. Player swipes to throw axes and collect points in an action packed adventure! Worked on 3d Assets and weapons.
|
Scrap Force @ Naked SkyA Mobile, Turn Based Strategy, Card Collecting game. Lots of action with the aesthetics of imagination. I worked on the 3d assets and FX.
|
Unpublished Games:Spongebob with Kinect 2Here is an example of using the Kinect 2 as an avatar system for Spongebob characters. I programmed, animated and prototyped this whole experience with the Kinect SDK. These characters are not mine and belong to Nickelodeon.
Star Wars Battle ArenaPrototype game where players use their camera to battle each other in an arena using proprietary computer vision software.
|
Pokemon ARAn Augmented Reality prototype that mashes the mechanics of the Pokemon Stadium games so that players can get a genuine AR battle experience.
Trash Collectors From Outer SpaceA prototype game commissioned to be used with various AR style technologies.
|
Attack On Bruge
A thrilling card game for friends or parties where players play against each other to get the most loot before the end of the game!
|
|